maplestory/frontend/src/features/liberation/Liberation.jsx

390 lines
14 KiB
React
Raw Normal View History

import { useState, useMemo, useEffect } from 'react'
import { useQuery } from '@tanstack/react-query'
import dayjs from 'dayjs'
import { api } from '../../api/client'
import {
GENESIS_CHAPTERS,
GENESIS_TOTAL,
WEEKLY_BOSSES,
MONTHLY_BOSSES,
calcPoints,
addWeeks,
formatDate,
todayKST,
} from './data'
import WeekCard from './components/WeekCard'
import QuestSelector from './components/QuestSelector'
import PointsInput from './components/PointsInput'
import ProgressBar from './components/ProgressBar'
import WeeklyDefault from './components/WeeklyDefault'
import DatePicker from '../../components/DatePicker'
import ConfirmDialog from '../../components/ConfirmDialog'
import { useLayout } from '../../components/Layout'
const STORAGE_KEY = 'maple-liberation'
function makeEmptyWeek(startDate) {
return {
startDate: dayjs(startDate).toISOString(),
...makeEmptyWeekly(),
}
}
function makeEmptyWeekly() {
const bosses = {}
WEEKLY_BOSSES.forEach((b) => {
bosses[b.key] = { difficulty: 'none', party: 1, done: false }
})
return {
bosses,
blackMage: { difficulty: 'none', party: 1, done: false },
}
}
function bossEarn(boss, sel) {
if (!sel) return 0
const d = boss.difficulties.find((x) => x.key === sel.difficulty)
if (!d) return 0
return calcPoints(d.points, sel.party)
}
function calcWeekPoints(weekData) {
let points = 0
WEEKLY_BOSSES.forEach((b) => {
points += bossEarn(b, weekData.bosses[b.key])
})
return points
}
function calcDoneEarn(weekData) {
let points = 0
WEEKLY_BOSSES.forEach((b) => {
const sel = weekData.bosses[b.key]
if (sel?.done) points += bossEarn(b, sel)
})
return points
}
function calcMonthlyEarn(weekData) {
return bossEarn(MONTHLY_BOSSES[0], weekData.blackMage)
}
function calcMonthlyDoneEarn(weekData) {
return weekData.blackMage?.done ? bossEarn(MONTHLY_BOSSES[0], weekData.blackMage) : 0
}
export default function Liberation() {
const { setFullscreen } = useLayout()
useEffect(() => {
setFullscreen(true)
return () => setFullscreen(false)
}, [setFullscreen])
const [liberationType, setLiberationType] = useState('genesis') // 'genesis' | 'destiny'
const genesisImg = useQuery({
queryKey: ['image', '제네시스 스태프'],
queryFn: () => api('/api/images/' + encodeURIComponent('제네시스 스태프')).catch(() => null),
staleTime: Infinity,
})
const destinyImg = useQuery({
queryKey: ['image', '데스티니 스태프'],
queryFn: () => api('/api/images/' + encodeURIComponent('데스티니 스태프')).catch(() => null),
staleTime: Infinity,
})
const [state, setState] = useState(() => {
const saved = localStorage.getItem(STORAGE_KEY)
if (saved) {
try {
const parsed = JSON.parse(saved)
if (!parsed.weekly) parsed.weekly = makeEmptyWeekly()
if (!parsed.startDate) parsed.startDate = dayjs(todayKST()).toISOString()
if (!parsed.weekOverrides) parsed.weekOverrides = {}
// enabled/'none' 필드 제거 마이그레이션
const migrate = (sel, defaultDiff) => {
if (!sel) return sel
if (!sel.difficulty || sel.difficulty === 'none') sel.difficulty = defaultDiff
delete sel.enabled
return sel
}
WEEKLY_BOSSES.forEach((b) => {
if (parsed.weekly.bosses?.[b.key]) {
parsed.weekly.bosses[b.key] = migrate(parsed.weekly.bosses[b.key], b.difficulties[0].key)
}
})
parsed.weekly.blackMage = migrate(parsed.weekly.blackMage, MONTHLY_BOSSES[0].difficulties[0].key)
return parsed
} catch { /* ignore */ }
}
return {
startChapter: 0,
currentPoints: 0,
startDate: dayjs(todayKST()).toISOString(),
weekly: makeEmptyWeekly(),
weekOverrides: {},
weeks: [makeEmptyWeek(todayKST())],
}
})
useEffect(() => {
localStorage.setItem(STORAGE_KEY, JSON.stringify(state))
}, [state])
// 주차별 계산
const progressByWeek = useMemo(() => {
const result = []
const startConsumedBefore = GENESIS_CHAPTERS
.slice(0, state.startChapter)
.reduce((s, c) => s + c.required, 0)
const currentChapterCap = GENESIS_CHAPTERS[state.startChapter]?.required ?? 0
const clampedCurrent = Math.min(state.currentPoints, currentChapterCap)
let totalAccumulated = startConsumedBefore + clampedCurrent
for (const week of state.weeks) {
const earned = calcWeekPoints(week)
totalAccumulated += earned
let temp = totalAccumulated
let chapterIdx = 0
while (chapterIdx < GENESIS_CHAPTERS.length && temp >= GENESIS_CHAPTERS[chapterIdx].required) {
temp -= GENESIS_CHAPTERS[chapterIdx].required
chapterIdx++
}
const isCompleted = totalAccumulated >= GENESIS_TOTAL
const chapterInfo = isCompleted
? { name: '완료', current: GENESIS_TOTAL, required: GENESIS_TOTAL }
: {
name: GENESIS_CHAPTERS[chapterIdx]?.boss || '',
current: temp,
required: GENESIS_CHAPTERS[chapterIdx]?.required || 0,
}
result.push({
points: earned,
cumulative: totalAccumulated,
completed: isCompleted,
chapterInfo,
})
}
return result
}, [state])
// 포인트 이월 계산: 현재 퀘스트의 required를 초과하면 자동으로 다음 퀘스트로 넘어감
const priorConsumed = GENESIS_CHAPTERS
.slice(0, state.startChapter)
.reduce((s, c) => s + c.required, 0)
let cascadeIdx = state.startChapter
let cascadeRemain = state.currentPoints
let cascadeConsumed = 0
while (cascadeIdx < GENESIS_CHAPTERS.length && cascadeRemain >= GENESIS_CHAPTERS[cascadeIdx].required) {
cascadeConsumed += GENESIS_CHAPTERS[cascadeIdx].required
cascadeRemain -= GENESIS_CHAPTERS[cascadeIdx].required
cascadeIdx++
}
const initialAccumulated = priorConsumed + cascadeConsumed + cascadeRemain
const alreadyDone = initialAccumulated >= GENESIS_TOTAL
const weeklyEarn = calcWeekPoints(state.weekly)
const remaining = Math.max(GENESIS_TOTAL - initialAccumulated, 0)
// 주간/월간 분리
const doneEarn = calcDoneEarn(state.weekly)
const monthlyEarn = calcMonthlyEarn(state.weekly)
const monthlyDoneThisMonth = !!state.weekly.blackMage?.done
// 날짜 이벤트 시뮬레이션으로 해방일 계산
function computeCompletionDate() {
if (alreadyDone) return todayKST()
if (weeklyEarn === 0 && monthlyEarn === 0) return null
if (remaining <= 0) return dayjs(state.startDate).tz('Asia/Seoul').startOf('day').toDate()
const startKST = dayjs(state.startDate).tz('Asia/Seoul').startOf('day')
const events = []
// 시작일 당일: (주간 - 완료된 주간) + (이번 달 월간, 아직 안 잡았을 때)
const day0Weekly = Math.max(weeklyEarn - doneEarn, 0)
const day0Monthly = monthlyEarn > 0 && !monthlyDoneThisMonth ? monthlyEarn : 0
events.push({ date: startKST, amount: day0Weekly + day0Monthly })
// 다음 목요일부터 매주 주간 적립
const dow = startKST.day()
const daysToNextThu = dow < 4 ? 4 - dow : 11 - dow
let nextThu = startKST.add(daysToNextThu, 'day')
for (let i = 0; i < 520; i++) {
events.push({ date: nextThu, amount: weeklyEarn })
nextThu = nextThu.add(1, 'week')
}
// 다음 달 1일부터 매월 월간 적립
if (monthlyEarn > 0) {
let nextMonth = startKST.add(1, 'month').startOf('month')
for (let i = 0; i < 120; i++) {
events.push({ date: nextMonth, amount: monthlyEarn })
nextMonth = nextMonth.add(1, 'month')
}
}
events.sort((a, b) => a.date.diff(b.date))
let cumulative = 0
for (const e of events) {
cumulative += e.amount
if (cumulative >= remaining) return e.date.toDate()
}
return null
}
const completionDate = computeCompletionDate()
const isDone = completionDate !== null
const updateWeek = (idx, newWeekData) => {
setState((prev) => ({
...prev,
weeks: prev.weeks.map((w, i) => (i === idx ? newWeekData : w)),
}))
}
const addWeek = () => {
setState((prev) => {
const lastWeek = prev.weeks[prev.weeks.length - 1]
const nextStart = addWeeks(lastWeek.startDate, 1)
return {
...prev,
weeks: [...prev.weeks, { ...lastWeek, startDate: dayjs(nextStart).toISOString() }],
}
})
}
const removeWeek = (idx) => {
setState((prev) => ({ ...prev, weeks: prev.weeks.filter((_, i) => i !== idx) }))
}
const [resetOpen, setResetOpen] = useState(false)
const doReset = () => {
setState({
startChapter: 0,
currentPoints: 0,
startDate: dayjs(todayKST()).toISOString(),
weekly: makeEmptyWeekly(),
weekOverrides: {},
weeks: [makeEmptyWeek(todayKST())],
})
setResetOpen(false)
}
const setFirstWeekDate = (dateStr) => {
setState((prev) => {
const weeks = prev.weeks.map((w, i) => ({
...w,
startDate: dayjs(addWeeks(dateStr, i)).toISOString(),
}))
return { ...prev, weeks }
})
}
const totalCumulative = progressByWeek[progressByWeek.length - 1]?.cumulative
|| (GENESIS_CHAPTERS.slice(0, state.startChapter).reduce((s, c) => s + c.required, 0) + state.currentPoints)
const overallProgress = Math.min((totalCumulative / GENESIS_TOTAL) * 100, 100)
return (
<div className="space-y-6 pb-10">
{/* 해방 종류 탭 */}
<div className="max-w-2xl mx-auto flex gap-2">
{[
{ key: 'genesis', label: '제네시스 해방', img: genesisImg.data?.url },
{ key: 'destiny', label: '데스티니 해방', img: destinyImg.data?.url },
].map((tab) => (
<button
key={tab.key}
type="button"
onClick={() => setLiberationType(tab.key)}
className={`flex-1 flex items-center justify-center gap-3 rounded-2xl border px-5 py-3 transition ${
liberationType === tab.key
? 'border-emerald-500/50 bg-emerald-500/10 text-emerald-200 shadow-lg shadow-emerald-500/10'
: 'border-white/10 bg-gray-900/40 text-gray-400 hover:border-white/20 hover:text-gray-200'
}`}
>
{tab.img && <img src={tab.img} alt="" className="w-8 h-8 object-contain" />}
<span className="text-base font-semibold">{tab.label}</span>
</button>
))}
</div>
{liberationType === 'destiny' ? (
<div className="max-w-2xl mx-auto rounded-2xl border border-white/10 bg-gray-900/60 p-16 text-center space-y-3 flex flex-col items-center justify-center" style={{ minHeight: 'calc(100vh - 220px)' }}>
<div className="text-2xl font-bold text-gray-300">구현 예정</div>
<div className="text-sm text-gray-500">데스티니 해방 계산기는 준비 중입니다.</div>
</div>
) : (<>
<ProgressBar
startChapter={state.startChapter}
currentPoints={state.currentPoints}
completionDate={isDone ? formatDate(completionDate) : null}
/>
{/* 현재 진행 상태 입력 */}
<div className="max-w-2xl mx-auto rounded-2xl border border-white/10 bg-gray-900/60 p-6 space-y-4">
<div className="text-lg font-semibold text-emerald-300">현재 진행 상태</div>
<div className="grid gap-3" style={{ gridTemplateColumns: '1.2fr 1.2fr 0.7fr' }}>
<div className="space-y-1.5">
<label className="block text-xs text-gray-400">시작 날짜</label>
<DatePicker
value={formatDate(state.startDate)}
onChange={(d) => setState((prev) => ({ ...prev, startDate: dayjs(d).toISOString() }))}
/>
</div>
<div className="space-y-1.5">
<label className="block text-xs text-gray-400">진행 중인 퀘스트</label>
<QuestSelector
value={state.startChapter}
onChange={(idx) => setState((prev) => ({ ...prev, startChapter: idx }))}
/>
</div>
<div className="space-y-1.5">
<label className="block text-xs text-gray-400">현재 흔적</label>
<PointsInput
value={state.currentPoints}
max={3000}
onChange={(n) => setState((prev) => ({ ...prev, currentPoints: n }))}
className="w-full h-12 rounded-lg border border-white/10 bg-gray-950 px-3 text-base text-right tabular-nums outline-none focus:border-emerald-500/50 hover:border-white/20 transition"
/>
</div>
</div>
</div>
<WeeklyDefault
weekly={state.weekly}
onChange={(w) => setState((prev) => ({ ...prev, weekly: w }))}
totalWeekly={weeklyEarn}
totalMonthly={monthlyEarn}
/>
<div className="max-w-2xl mx-auto flex justify-end">
<button
type="button"
onClick={() => setResetOpen(true)}
className="inline-flex items-center gap-2 rounded-lg border border-red-500/50 bg-red-500/10 hover:bg-red-500/20 text-red-300 hover:text-red-200 px-5 py-2.5 text-sm font-semibold transition shadow-lg shadow-red-500/10"
>
<svg width="16" height="16" viewBox="0 0 16 16" fill="none">
<path d="M2 3H14M6 3V2C6 1.45 6.45 1 7 1H9C9.55 1 10 1.45 10 2V3M3 3L4 14C4 14.55 4.45 15 5 15H11C11.55 15 12 14.55 12 14L13 3" stroke="currentColor" strokeWidth="1.4" strokeLinecap="round" strokeLinejoin="round" />
</svg>
전체 초기화
</button>
</div>
</>)}
<ConfirmDialog
open={resetOpen}
onClose={() => setResetOpen(false)}
onConfirm={doReset}
title="전체 초기화"
description={'입력한 내용을 모두 초기화하시겠습니까?\n\n시작 날짜, 현재 진행 상태, 주간 보스 설정이 모두 초기값으로 되돌아갑니다.'}
confirmText="초기화"
destructive
/>
</div>
)
}