maplestory/frontend/src/features/liberation/pc/Liberation.jsx
caadiq 1646617069 리팩토링 6단계: Liberation 비즈니스 로직 utils.js로 추출 (458 → 299)
- features/liberation/utils.js 신설
  * bossEarn, calcWeekPoints, calcDoneEarn, calcMonthlyEarn
  * getSchedulerWeekRange
  * computeCompletionDate (파라미터로 state 주입받는 순수 함수)
- Liberation.jsx는 상태/렌더링/뷰모델만 담당 (299줄)
- WeeklyScheduler.jsx의 중복 bossEarn/calcWeeklySum/getWeekRange/makeEmptyWeek
  모두 utils에서 import (alias 유지)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 12:21:32 +09:00

299 lines
12 KiB
JavaScript

import { useState, useLayoutEffect, useMemo } from 'react'
import { useQuery } from '@tanstack/react-query'
import dayjs from 'dayjs'
import { api } from '../../../api/client'
import {
GENESIS_CHAPTERS,
GENESIS_TOTAL,
MONTHLY_BOSSES,
formatDate,
} from '../data'
import { useLiberationStore } from '../store'
import {
bossEarn,
calcWeekPoints,
calcDoneEarn,
calcMonthlyEarn,
getSchedulerWeekRange,
computeCompletionDate,
} from '../utils'
import QuestSelector from './components/QuestSelector'
import PointsInput from './components/PointsInput'
import ProgressBar from './components/ProgressBar'
import WeeklyDefault from './components/WeeklyDefault'
import DatePicker from '../../../components/common/DatePicker'
import ConfirmDialog from '../../../components/common/ConfirmDialog'
import { useLayout } from '../../../components/pc/Layout'
export default function Liberation() {
const { setFullscreen } = useLayout()
useLayoutEffect(() => {
setFullscreen(true)
return () => setFullscreen(false)
}, [setFullscreen])
const [liberationType, setLiberationType] = useState('genesis') // 'genesis' | 'destiny'
const genesisImg = useQuery({
queryKey: ['image', '제네시스 스태프'],
queryFn: () => api('/api/images/' + encodeURIComponent('제네시스 스태프')).catch(() => null),
staleTime: Infinity,
})
const destinyImg = useQuery({
queryKey: ['image', '데스티니 스태프'],
queryFn: () => api('/api/images/' + encodeURIComponent('데스티니 스태프')).catch(() => null),
staleTime: Infinity,
})
const calcMode = useLiberationStore((s) => s.calcMode)
const state = useLiberationStore((s) => s[s.calcMode])
const setCalcMode = useLiberationStore((s) => s.setCalcMode)
const updateSlot = useLiberationStore((s) => s.updateSlot)
const resetSlot = useLiberationStore((s) => s.resetSlot)
const setState = (updater) => updateSlot(updater)
// 포인트 이월: 현재 퀘스트 required를 초과하면 자동으로 다음 퀘스트로 넘어감
const priorConsumed = GENESIS_CHAPTERS
.slice(0, state.startChapter)
.reduce((s, c) => s + c.required, 0)
let cascadeIdx = state.startChapter
let cascadeRemain = state.currentPoints
let cascadeConsumed = 0
while (cascadeIdx < GENESIS_CHAPTERS.length && cascadeRemain >= GENESIS_CHAPTERS[cascadeIdx].required) {
cascadeConsumed += GENESIS_CHAPTERS[cascadeIdx].required
cascadeRemain -= GENESIS_CHAPTERS[cascadeIdx].required
cascadeIdx++
}
const initialAccumulated = priorConsumed + cascadeConsumed + cascadeRemain
const alreadyDone = initialAccumulated >= GENESIS_TOTAL
const weeklyEarn = calcWeekPoints(state.weekly)
const remaining = Math.max(GENESIS_TOTAL - initialAccumulated, 0)
const doneEarn = calcDoneEarn(state.weekly)
const monthlyEarn = calcMonthlyEarn(state.weekly)
const monthlyDoneThisMonth = !!state.weekly.blackMage?.done
// 주차별 모드 헤더 합산 (검은 마법사는 월별 슬롯 1회만 카운트)
const headerWeekly = calcMode === 'weekly'
? (state.schedulerWeeks || []).reduce((s, w) => s + calcWeekPoints(w.config), 0)
: weeklyEarn
const headerMonthly = (() => {
if (calcMode !== 'weekly') return monthlyEarn
const sw = state.schedulerWeeks || []
if (!state.startDate) return 0
const claimed = {}
sw.forEach((w, idx) => {
const diff = w.config.blackMage?.difficulty
if (!diff || diff === 'none') return
const r = getSchedulerWeekRange(state.startDate, idx + 1)
const months = [r.start.format('YYYY-MM'), r.end.format('YYYY-MM')]
for (const m of months) {
if (!(m in claimed)) {
claimed[m] = bossEarn(MONTHLY_BOSSES[0], w.config.blackMage)
return
}
}
})
return Object.values(claimed).reduce((s, v) => s + v, 0)
})()
const completionDate = useMemo(
() => computeCompletionDate({
calcMode, state, alreadyDone, remaining,
weeklyEarn, doneEarn, monthlyEarn, monthlyDoneThisMonth,
}),
[calcMode, state, alreadyDone, remaining, weeklyEarn, doneEarn, monthlyEarn, monthlyDoneThisMonth],
)
const isDone = completionDate !== null
const [resetOpen, setResetOpen] = useState(false)
const doReset = () => {
resetSlot()
setResetOpen(false)
}
return (
<div className="space-y-6 pb-10">
{/* 해방 종류 탭 */}
<div className="max-w-3xl mx-auto flex gap-2">
{[
{ key: 'genesis', label: '제네시스 해방', img: genesisImg.data?.url },
{ key: 'destiny', label: '데스티니 해방', img: destinyImg.data?.url },
].map((tab) => {
const active = liberationType === tab.key
return (
<button
key={tab.key}
type="button"
onClick={() => setLiberationType(tab.key)}
className="flex-1 flex items-center justify-center gap-3 rounded-2xl border px-5 py-3"
style={active ? {
background: 'var(--selected-bg)',
borderColor: 'var(--selected-border)',
color: 'var(--accent-bright)',
boxShadow: 'var(--btn-primary-shadow)',
} : {
background: 'var(--panel-bg)',
borderColor: 'var(--panel-border)',
color: 'var(--text-muted)',
}}
>
{tab.img && <img src={tab.img} alt="" className="w-8 h-8 object-contain" />}
<span className="text-base font-semibold">{tab.label}</span>
</button>
)
})}
</div>
{liberationType === 'destiny' ? (
<div
className="max-w-3xl mx-auto rounded-2xl border p-16 text-center space-y-3 flex flex-col items-center justify-center"
style={{
minHeight: 'calc(100vh - 220px)',
background: 'var(--panel-bg)',
borderColor: 'var(--panel-border)',
boxShadow: 'var(--panel-shadow)',
}}
>
<div className="text-2xl font-bold" style={{ color: 'var(--text-emphasis)' }}>구현 예정</div>
<div className="text-sm" style={{ color: 'var(--text-dim)' }}>데스티니 해방 계산기는 준비 중입니다.</div>
</div>
) : (<>
{/* 계산 모드 탭 */}
<div
className="max-w-3xl mx-auto flex gap-1 p-1 rounded-xl border"
style={{
background: 'var(--surface-3)',
borderColor: 'var(--panel-border)',
}}
>
{[
{ key: 'simple', label: '단순 계산' },
{ key: 'weekly', label: '주차별 계산' },
].map((t) => {
const active = calcMode === t.key
return (
<button
key={t.key}
type="button"
onClick={() => setCalcMode(t.key)}
className="flex-1 h-10 rounded-lg text-sm font-semibold"
style={active ? {
background: 'var(--selected-bg)',
color: 'var(--accent-bright)',
} : {
color: 'var(--text-muted)',
}}
>
{t.label}
</button>
)
})}
</div>
<ProgressBar
startChapter={state.startChapter}
currentPoints={state.currentPoints}
completionDate={isDone ? formatDate(completionDate) : null}
/>
{/* 현재 진행 상태 입력 */}
<div
className="max-w-3xl mx-auto rounded-2xl border p-6 space-y-4"
style={{
background: 'var(--panel-bg)',
borderColor: 'var(--panel-border)',
boxShadow: 'var(--panel-shadow)',
}}
>
<div className="text-lg font-semibold" style={{ color: 'var(--accent-bright)' }}>현재 진행 상태</div>
<div className="grid gap-3 grid-cols-3">
<div className="space-y-1.5">
<label className="block text-xs" style={{ color: 'var(--text-muted)' }}>시작 날짜</label>
<DatePicker
value={formatDate(state.startDate)}
onChange={(d) => setState((prev) => ({ ...prev, startDate: dayjs(d).toISOString() }))}
/>
</div>
<div className="space-y-1.5">
<label className="block text-xs" style={{ color: 'var(--text-muted)' }}>진행 중인 퀘스트</label>
<QuestSelector
value={state.startChapter}
onChange={(idx) => setState((prev) => ({ ...prev, startChapter: idx }))}
/>
</div>
<div className="space-y-1.5">
<label className="block text-xs" style={{ color: 'var(--text-muted)' }}>현재 흔적</label>
<div
className="flex items-stretch rounded-lg border focus-within:border-[var(--input-border-focus)] hover:border-[var(--input-border-hover)]"
style={{
background: 'var(--input-bg)',
borderColor: 'var(--input-border)',
}}
>
<PointsInput
value={state.currentPoints}
max={3000}
onChange={(n) => setState((prev) => ({ ...prev, currentPoints: n }))}
className="flex-1 min-w-0 bg-transparent px-3 h-12 text-base text-right tabular-nums outline-none"
style={{ color: 'var(--text-strong)' }}
/>
<span
className="flex items-center px-3 text-base border-l select-none tabular-nums"
style={{
borderColor: 'var(--input-border)',
color: 'var(--text-dim)',
}}
>
/ {(GENESIS_CHAPTERS[state.startChapter]?.required ?? 0).toLocaleString()}
</span>
</div>
</div>
</div>
</div>
<WeeklyDefault
weekly={state.weekly}
onChange={(w) => setState((prev) => ({ ...prev, weekly: w }))}
totalWeekly={headerWeekly}
totalMonthly={headerMonthly}
remaining={remaining}
mode={calcMode}
startDate={state.startDate}
weeks={state.schedulerWeeks}
onChangeWeeks={(w) => setState((prev) => ({ ...prev, schedulerWeeks: w }))}
/>
<div className="max-w-3xl mx-auto flex justify-end">
<button
type="button"
onClick={() => setResetOpen(true)}
className="inline-flex items-center gap-2 rounded-lg border px-5 py-2.5 text-sm font-semibold hover:bg-[var(--danger-bg-hover)]"
style={{
borderColor: 'var(--icon-danger-border)',
background: 'var(--icon-danger-bg)',
color: 'var(--danger-text)',
}}
>
<svg width="16" height="16" viewBox="0 0 16 16" fill="none">
<path d="M2 3H14M6 3V2C6 1.45 6.45 1 7 1H9C9.55 1 10 1.45 10 2V3M3 3L4 14C4 14.55 4.45 15 5 15H11C11.55 15 12 14.55 12 14L13 3" stroke="currentColor" strokeWidth="1.4" strokeLinecap="round" strokeLinejoin="round" />
</svg>
전체 초기화
</button>
</div>
</>)}
<ConfirmDialog
open={resetOpen}
onClose={() => setResetOpen(false)}
onConfirm={doReset}
title="전체 초기화"
description={`${calcMode === 'simple' ? '단순 계산' : '주차별 계산'} 모드의 입력을 모두 초기화하시겠습니까?\n\n시작 날짜, 현재 진행 상태, 주간 보스 설정이 모두 초기값으로 되돌아갑니다.\n다른 모드의 값은 유지됩니다.`}
confirmText="초기화"
destructive
/>
</div>
)
}